Santa Monica Studios is just under a month out from releasing God of War on April 20. Today, creative director Cory Barlog took to the PlayStation Blog to announced the game’s development has been officially wrapped up, with some of the studio’s members being humorous about the completion as well.
“This was the scariest, most wonderful thing I have ever done,” Barlog writes, “and I can honestly say it would never have been possible without the full-throated support of Sony and the tireless work of the incredible team at Santa Monica Studio.”
God of War is gold, baby.! Thank you to every wonderful human who worked so hard to make this happen. Neither word nor emoji can express the love i have for you all. 🙏 Next stop, April 20th!!! pic.twitter.com/HBx7EwmJqq
— Cory Barlog 🤮 @ GDC and GOLD!! (@corybarlog) March 22, 2018
On the eve of God of War going gold, director of cinematography Dori Arazi discussed how the game continues the franchise’s technically-astounding feat of continuous, fluid motion throughout gameplay and cutscenes; the new God of War never cuts with its camera, which you can find out more about in the video below. Be sure to check out our hub for our cover story on God of War complete with interviews, gameplay footage, and behind-the-scenes information on the title’s development.
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[Source: PlayStation Blog]
Having seen much of the b-roll footage going around giving us a further glimpse into the radical changes that God of War has had with its gameplay, I couldn’t be more pleased with the direction the series is taking in all respects. Much like Naughty Dog, Santa Monica Studios has pushed the boundaries of the PlayStation consoles over the years and made immeasurable leaps with their engines and visual fidelity. I wish the best to Cory Barlog and his team for a successful launch with a (hopefully … and likely) masterful game.