Overwatch 2’s latest hotfix has brought some balance changes to multiple heroes that players have been clamoring to get changed, but there is one elephant, or hog, in the room who has not been touched yet. Since the beginning of Season 2 a little over a week ago, there have been some noticeable standouts regarding performance in Overwatch 2 matches. With this new round of Hero changes, Doomfist and Sojourn have received nerfs, while Ana and Ramattra have gotten some needed buffs. Here is the full list of changes in the hotfix:
Ana
Damage and healing from Biotic Rifle increased to 75 from 70
Biotic Grenade duration increased to 4 seconds from 3
Doomfist
Rocket Punch cooldown extended to 4 seconds from 3
Power Block minimum damage required to charge up Rocket Punch increased to 100 from 80
The Best Defense passive extra health reduced to 35 from 40 per target hit
Kiriko
Protection Suzu invulnerability phase decreased to .85 seconds from 1
Orisa
Terra Surge Ultimate now strikes through shields
Augmented Fusion Driver damage falloff range increased to 25 meters from 15
Ramattra
Nemesis Form has a 20% speed increase and armor bonus increases to 225 from 150
Void Barrier cooldown reduced to 13 seconds from 15
Sojourn
Primary fire spread increased by 28%
Disruptor Shot no longer slows enemies
Power Slide cooldown increased to 7 seconds from 6
Tracer
Pulse Pistol damage reduced to 5.5 from 6
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Looking at the changes made above, Doomfist was definitely in need of some nerfs after being buffed a little too hard at the beginning of Season 2, and Sojourn will continue to see steady nerfs until she stops terrorizing high-level play. Ana’s extra healing potential will make her a little more viable to pick for people who can hit shots with her, and while Orisa was already strong, her Ultimate just became much easier to get good use out of. Ramattra has been a bit of a disappointment for some people in the early going, but now Nemesis Form is much scarier to deal with than it was previously. Finally, the changes for Tracer and Kiriko are definite nerfs, but they shouldn’t be felt too hard in your matches.
The biggest notable absence here is Roadhog. This Tank can easily take over any match you see him in. He has insane damage potential for easy one-hit combos, and a lot of survivability made exponentially better with Kiriko able to protect him from status effects. In a recent tweet from Game Director Aaron Keller, he was mentioned as expected to receive changes with this hotfix, but obviously, something went wrong along the way. While we still do not know what changes they are looking at for him, this may signal some significant alterations that were too big to put in a small hotfix coming for him in the next full balance patch, whenever that is.